Niflheim Glacier is Thyra’s southernmost polar region. It is the most dangerous and uninhabitable realm of the world. Plains of ice, chasms and treacherously windless environment are covered by an unnaturally cold layer of mist. As such, only the most daring explorers have ever set one foot upon it. And […]
Locations
Jarnvidr Iron Woods is Thyra’s largest woodland realm. It is situated between the Spelheim desert and the Fensalir Evermire. Mostly populated by the Nagai snake-folk, the trees of Jarnvidr easily rise to the height of hundreds of meters. These tree create a nearly impenetrable barrier at its canopy. The ground […]
Wadjet City is the royal capital city of Spelheim and its largest population centre. At the centre of the city lies the queen Qetesh’s Royal palace. Wadjet is located along the Desert’s eastern coastline, and thus offers a more mild weather than the rest of the scorching realm. The city […]
Fensalir Evermire is one of the less-known frontiers of the known world of Thyra, being mostly an unnavigable marshland primarily inhabited by the native lizard-like Scaali folk. Absent of large-scale settlements and production, the native occupants rely on visiting traders and merchantry, such as the mysterious ‘Gray’s’ for the trade […]
World of Thyra is a set-piece and central location of the Aesir Chronicles universe. Thyra’s population is divided into three major racial generas, each consisting of multiple smaller strains. Geographically, Thyra is divided into the Realms of Vanaheim, Jotunheim, Spelheim and Niflheim, in addition to the southern Iron Woods of […]
Aegir Sea is vast body of a saline water surrounding the Thyra‘s sole supercontinent. The Aegir Sea is as majestic as its unpredictable, due to the huge freak waves that constantly hammer the majority of its vast coastlines. The Spelheim‘s serene coastal waters are a pleasant exception, yet still inhabiting […]
Jotunheim is the ancient homeland of the canine race. Having laid untouched for ages, the local wildlife has since overtaken the land. The fauna now consists entirely of the wild beasts, such as the ice gryphons. These wild gryphons in particular have formed their own settlements in the frozen mountain […]
Andlang is the residence of the matriarch and the center of the ruling Feline Matriarchate. Also called the Citadel Tower, it watches over the city of Midgård from its highest tip. Thus, the spire is its most famous landmark and the greatest symbol of matriarchate’s reach. The Spire’s internal areas […]
The searing desert realm of Spelheim covers much of the central Thyra. Bulk of the great desert’s habitation is focused around the various oasis enclaves and dusty villages. This is especially true to its eastern coastline, with its crown jewel being the coastal capital city of Wadjet. // History – […]
Vanaheim is the fertile homeland of the feline race. It is well- known for its beautiful pasture-like plains and huge crag stone formations. And, increased exponentially during the monthly “Lunestorm”- phenomena, unnaturally savage thunderstorms. The climate is generally mild, if a bit windy. The raining also occurs frequently and with […]
Midgård is the technologically advanced capital city-state of the Feline Matriarchate. A veritable supercity, it stretches from her spire-like central sky-spires to the outlying slums of the canine sector. Even furthrer beneath the city lie the long-forgotten and decaying maze of service tunnels and sewer canals. Always in the state […]