Pulse grenade is a roughly hexagonal device that was used as hand-held explosive during the Great Race War. Alongside other weapons, a number of them were secretly manufactured prior to the war and then distributed across Midgård at the onset of the conflict. The explosive was primed by pulling two […]
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Taaryn is a female feline, who acted as a militia commander who led the loyalists during the Battle of Midgård. As a close confidant of Skuld, she enjoys a close access to the director. The two often converse in a first-name basis, indicating a relaxed kinship. // History – Taaryn […]
Gray 55-27 is a callsign for an individual Raven Syndicate trader. This individual travels the wild reaches of the world, seeking new hopeful to join the syndicate. Like 55-27, these “Gray’s” often trade with the locals, offering various technical appliances in exchange for artisanry and other exotic items. Having met […]
Niflheim Glacier is Thyra’s southernmost polar region. It is the most dangerous and uninhabitable realm of the world. Plains of ice, chasms and treacherously windless environment are covered by an unnaturally cold layer of mist. As such, only the most daring explorers have ever set one foot upon it. And […]
Jarnvidr Iron Woods is Thyra’s largest woodland realm. It is situated between the Spelheim desert and the Fensalir Evermire. Mostly populated by the Nagai snake-folk, the trees of Jarnvidr easily rise to the height of hundreds of meters. These tree create a nearly impenetrable barrier at its canopy. The ground […]
Spelheim Royal Guard is directly responsible for the protection of her royal family. The guards are assembled into two watches, the “Moon Watch” and the “Sun Watch”. Each halve is numbering precisely six members at any given time. The members of the watch are codenamed numerically within their halve, for […]
Matriarchate Civil Forces are hastily organized militia teams. Originally, they were established during the opening of the Battle of Midgård. These loose formations were created as an interim solution towards an organized military, and to flood the city with armed loyalists. Due to this upbringing, the militias lack any formal […]
Royal ibis-pilots are an order of carefully selected pilots in the service of the Spelheim‘s royal court. As such, they are tasked to escort high-level dignitaries and members of the royal court. In addition, they are also trained to operate its airships, specifically the Shu-class Courier Ship. Traditionally, the royal […]
MUUPA are a series of automated military drones. The name stands for Multiple Utility Patrol Assault. They were built by director Skuld. Several early prototypes were first deployed during the Battle of Midgård. They were sent to defend it against the Crystal Guard and to pursue the Canine refugees. Strike […]
Spelheim Courier Ship, or Shu-class Courier Ship is a class of aerial transports in service of the Spelheim‘s royal family. Combining sleek aesthetic lines and traditional green/gold colour scheme, a royal courier ship of this type is instantly recognisable as a result of the world-famous Ibis craftmanship. A Spelheim Courier […]
The Felines, or Fel are a proud warrior race, genetically attuned to the art of war and progress. The feline race favours cutting-edge technology to the point of obsession, accepthing nothing less than a masterwork. The genus consist of a number of smaller sub-groups. These include the brute Smilodons, the […]
Fensalir Evermire is one of the less-known frontiers of the known world of Thyra, being mostly an unnavigable marshland primarily inhabited by the native lizard-like Scaali folk. Absent of large-scale settlements and production, the native occupants rely on visiting traders and merchantry, such as the mysterious ‘Gray’s’ for the trade […]
World of Thyra is a set-piece and central location of the Aesir Chronicles universe. Thyra’s population is divided into three major racial generas, each consisting of multiple smaller strains. Geographically, Thyra is divided into the Realms of Vanaheim, Jotunheim, Spelheim and Niflheim, in addition to the southern Iron Woods of […]
Aegir Sea is vast body of a saline water surrounding the Thyra‘s sole supercontinent. The Aegir Sea is as majestic as its unpredictable, due to the huge freak waves that constantly hammer the majority of its vast coastlines. The Spelheim‘s serene coastal waters are a pleasant exception, yet still inhabiting […]
Sharp-toothed and ravenous to the marrow, the garanna fish inhabit the world-encircling Aegir Sea, particularly in the warm eastern coastlines of the Spelheim desert. Dangerous to catch and time-consuming to prepare, they are nonetheless a well sought-out delicacy and hunters are paid well for their ripe meat. Its small, sharp […]
T1 A Shira class fighter is a weaponised feline aircraft adopted early at Great Race War. It was originally devised to combat the Crystal Guard temple cruisers during the opening Battle of Midgård. The origin of a personal aircraft made the shira ideal for a military conversion. The ship was […]
MAR-A2 Pulse Rifle is the standard service weapon issued to the feline soldiers. It is an energy based weapon. The rifles uses phase transition to heat liquefied crystals into a state of plasma. The plasma is pressured in a containment field that dissipates. The energy is then discharged via the […]
Jotunheim is the ancient homeland of the canine race. Having laid untouched for ages, the local wildlife has since overtaken the land. The fauna now consists entirely of the wild beasts, such as the ice gryphons. These wild gryphons in particular have formed their own settlements in the frozen mountain […]
Andlang is the residence of the matriarch and the center of the ruling Feline Matriarchate. Also called the Citadel Tower, it watches over the city of Midgård from its highest tip. Thus, the spire is its most famous landmark and the greatest symbol of matriarchate’s reach. The Spire’s internal areas […]
The searing desert realm of Spelheim covers much of the central Thyra. Bulk of the great desert’s habitation is focused around the various oasis enclaves and dusty villages. This is especially true to its eastern coastline, with its crown jewel being the coastal capital city of Wadjet. // History – […]
The gryphon is the most numerous of all the indigenous wildlife on Thyra. Numerous breeds of them exist from the tunnelling sand gryphons of Spelheim, to the winged ice gryphons of Jotunheim. The largest of the breed is the massive colossal- type. The smallest breed is known as the mini […]
The Aesir are an ancient race of lost Thyran deities. Before the onset of the great race war, the felines, canines and saurians possessed their own chief guardian gods. Known deities of the Aesiriarchy are Kagutsutchi, Tsukiyomi and Hoori respectively. In addition, an unnamed Fourth One existed at one time […]
Saurian(s) represent the third of the Thyra’s most powerful races, with the other two being the Canines and the Felines. The rule of the race is one of a struggle between the queen Qetesh and the king Ra. The generally accepted ruler is the queen Qetesh. She holds her court […]
Canines are a hardened, migratory race of survivors from the eatern Realm of Jotunheim. The Canines are not natural soldiers, but creative builders amd scavengers. They lack the means to build many advanced weapons, such as mechs. Thus, they mainly resort to an improvised kinetic guns and wanton thievery. What […]
Vanaheim is the fertile homeland of the feline race. It is well- known for its beautiful pasture-like plains and huge crag stone formations. And, increased exponentially during the monthly “Lunestorm”- phenomena, unnaturally savage thunderstorms. The climate is generally mild, if a bit windy. The raining also occurs frequently and with […]
Midgård is the technologically advanced capital city-state of the Feline Matriarchate. A veritable supercity, it stretches from her spire-like central sky-spires to the outlying slums of the canine sector. Even furthrer beneath the city lie the long-forgotten and decaying maze of service tunnels and sewer canals. Always in the state […]
Queen Qetesh is the ruler of the Spelheim desert realm. She is the mother of prince Meru and a stalwart rival of king Ra, with both fiercely contending over the dominion of the Saurian Dynasty. Unlike her adversary, she is well-versed in the necessity of diplomacy and patience. She knows […]
Rixli was born and araised on the southern marshlands of the Fensalir Evermire. His home village of Tiklata and indeed, his whole hatch-brood was one of the poorest sort. So bust in fact, that they were all aptly named “Poor-Hatch” and he soon followed the ‘tradition’. An encounter with a […]
Tatl is a saurian Nagai merchant hailing from the Iron Woods of Jarnvidr. He is well-known for his exotic collection of small merchandise as well as deep business connections to the Raven Syndicate Trade Guild. And lLike the Syndicate, he maintains a lawful business front, yet carries a little concern […]
Prince Meru Al’dani is the son the Queen Qetesh and as such, the sole heir to the throne of Spelheim. His first diplomatic mission to the Feline Matriarchate however, goes terribly wrong. As the Prince flees to escape the onset of the war, the canine transport he is aboard is […]
Artika Tempest-Fur rose from the humble beginnings of a maintenance worker to become the first canine resistance leader. He led many of his kin to escape the city of Midgård at the outbreak of the great race war. At the waning of the night, he commanded the early resistance group […]
Saurian Dynasty is a loose umbrella organization of a nomadic bird-, and lizard-like races. They generally hail from the Thyra’s central Spelheim Desert as well as her southern marshlands of the Fensalir Evermire and the Jarnvidr Iron Woods. The faction encompasses the native saurian ibis-, saurian Nagai and saurian Scaali […]
Raven Syndicate is the most important trade guild organization on the world of Thyra. It is based on the desert realm of Spelheim. The Guild base is located in the city of Wadjet. Apart from its legal services, the Syndicate schools in smuggling and an espionage. They also deal with […]
The Canine Coalition is a group of rebels fighting the feline loyalists. The group is led by Odin, his second in command is Loki. They are outmatched against the Matriarchate in terms of firepower and expertise. The group is based on Jotunheim. Instead of the regular warfare, the canines have […]
Valkyrie Cadre is the Matriarchate’s all-female elite commando unit. The secretive Valkyrie Cadre operates outside the authority of the regular feline army as the Matriarch’s personal weapon against any threats deemed too ‘sensitive’. This includes assasination-, infiltration-, espionage-, sabotage and force reconnaisance missions as well as other so-called ‘black’ operations. […]
The Feline Matriarchate, or Fel Matriarchate rules the western realm of Vanaheim. It is an empire led by the supreme matriarch, consisting of various clans. These clans rule a sphere in the civilization, with each one built around a main company. These corporations embody the clans’ specialty. For example, the […]
Zisa Ar’ceth Saberion is a faithful and courteous apprentice to the Director Skuld Volusia. After the Battle of Midgård, Skuld adopted the homeless Smilodon as her personal assistance and apprentice. In effect, she became her adoptive daughter. Being young and clumsy however, her attempts to impress often backfire. Yet, she’s […]
Skuld Volusia is the feline‘s Science Director. She is a cunning, highly intelligent woman. Thus, her skill at engineering is unmatched. She is an adept chemist, having created various medicines and cures. Her greatest feat is the MUUPA line. The MUUPA’s are a series of advanced combat drones. While spending […]