Archieve
APPEARANCES
AFFILIATIONS
LOCATIONS
RACES
SPECIES
CLIMATE
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
Feline Matriarchate
Raven Syndicate
LOCATIONS
RACES
SPECIES
CLIMATE
Mild, Rainy
Vanaheim is the fertile homeland of the feline race. It is well- known for its beautiful pasture-like plains and huge crag stone formations. And, increased exponentially during the monthly “Lunastorm”- A phenomena, that produces unnaturally savage thunderstorms. The climate is generally mild, if a bit windy. The raining also occurs frequently and with varying intensity. All in all, Vanaheim has a few large population centres, the ultimate jewel being the capital city of Midgård. The Vanaheim is completely controlled by the Feline Matriarchate.
At the northern tip of the realm, the green plains give away to the secluded Ratatoskr Vale and at the north-east to the base of the Jotunheim mountains. Dotting its serene landscape and particularly in the steep coastline regions, are many of the ancient temples, shrines and hidden places of worship for the old Aesir gods. Beyond the Ratatosk Vale at the northwest lies Thule, a closed island that is connected to the continent via a landbridge. While technically not in Vanaheim, the southwestern isle of Sorum also falls under its legimate jurisdiction.
History
As the matriarch set the world of Thyra free from the Aesir's influence, the entirety of Vanaheim becomes a battleground. Now all over the nation, the felines arise against the Crystal Guard cultists, and are equally determined to re-establish their dominance over the canine-kind.
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APPEARANCES
AFFILIATIONS
LOCATIONS
RACES
SPECIES
CLIMATE
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
Feline Matriarchate
Raven Syndicate
LOCATIONS
Andlang Citadel
Midgård Security Wall
RACES
SPECIES
CLIMATE
Mild, Rainy
Midgård is the technologically advanced capital city-state of the Feline Matriarchate. A veritable supercity, it stretches from her spire-like central sky-spires to the outlying slums of the canine sector. Even further beneath the city lie the long-forgotten and decaying maze of service tunnels and sewer canals. Always in the state of re-development, its citizens know only too well, that the sacrifice of one block is duly necessary to create another.
Perched atop its highest peak, the skyline is dominated by the Andlang Citadel. Citadel, being the residence of the matriarch, is the great focal landmark of the city and its most famous sight. Aside from the range of transportation services, it serves as the central hub of the global commerce, technology and education.
The city is divided into four distinct, public areas of habitation, including the Andlang Citadel Tower.
Midgård Administration Sector
- The Administrative Sector contains the city's cherished elite officiary. It's privileged inhabitants can live out their entire lives, by almost never stepping a foot into the surrounding Business Sector.
Midgård Business Sector
- The Business Sector contains the majority of her Feline population. While very comfortable, the everyday citizen's life is often cramped, due to the District's strictly-enforced population cap and the overtly-efficient use of living space.
Midgård Quarantine Sector
- The Quarantine Sector contain the city's poor Canines, living in aged habitational blocks and self-made improvised shacks.
Midgård is surrounded by a gigantic perimeter wall. Contained within the length of the armoured barrier is her formidable garrison base, multiple airship docking glamps and series of heavy defense grid battery emplacements.
History
Before the war, the city was the centre of the global commerce, attracting fortune hunters, traders and workers alike.
At the eve of the Great Race War, Midgård become a battleground. The result being a three-way war between hastily organized Matriarchate civil militias, fledgling canine resistance and the Crystal Guard cultists. The city's central areas, while suffering greatly from the temple cruiser bombardment, recovered in relatively quick succession, thanks to the supplies and emergency personnel raced in from the other parts of the empire, such as Elysia. After the city's infrastructure was stabilized, a vast convoys of relief ship surged outwards to aid in the rest of the nation.
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AFFILIATIONS
LOCATIONS
RACE
DIMENSIONS
APPEARANCES
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
LOCATIONS
Royal city of Wadjet
Spelheim Desert
RACE
DIMENSIONS
2,10m
Queen Qetesh is the ruler of the Spelheim desert realm. She is the mother of prince Meru and a stalwart rival of king Ra, with both fiercely contending over the dominion of the Saurian Dynasty. Unlike her adversary, she is well-versed in the necessity of diplomacy and patience. She knows the matriarch's power and respects it, for the necessity of Spelheim's enduring neutrality. Nonetheless, she is still prideful enough to perform subtle acts of defiance against her feline colleague. Pride, that has earned her back a nod of respect from the matriarch. Not to mention her towering stature, that has garnered her a favourable standing as a voice of non-aligned reason.
Her attire consists of a sand-yellow sleeveless gown with a strap over her right shoulder. The robe also has a belt that carries a small pouch. The Queen two gleaming metal gauntlets at her arms and a royal crown to symbolize ger royal position. Unlike her son, Meru, she has no wings. Qetesh's tail feathers extend into a fan-like formation well into her neck and the eyelids have a yellow painting.
History
Queen Qetesh sends her son to the 'Aggregation of Freya's Love'. An annual diplomatic reception held in Midgård.
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APPEARANCES
AFFILIATIONS
LOCATIONS
RACE
DIMENSIONS
TOOLS
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
LOCATIONS
Fensalir Evermire
Village of Tiklata
RACE
DIMENSIONS
1,80m
TOOLS
HC-K Bypass Tool
Rixli was born and araised on the southern marshlands of the Fensalir Evermire. His home village of Tiklata and indeed, his whole hatch-brood was one of the poorest sort. So bust in fact, that they were all aptly named "Poor-Hatch" and he soon followed the sort of 'tradition'. An encounter with a visiting trader known only as "Gray" excited him to see the world, he had heard only in the stories of a passing travellers. Hitching a ride at the back of his Terraglider, the young scaali was only happy to leave the village and to search his fortune at the distant feline city-state of Midgård at the realm of Vanaheim. As he left, he swore to return and make his village more prosperous one day.
Rixli carries all of his possessions in a large cylindrical gourd at his back. His outfit consists of a simple wrap of leather adorned with the Tiklata's village symbol. At his neck is a pendant made from saurian claw and garanna fish teeth.
History
'Rix' leaves to hunt for food with his companion Quill. The two are unaware, that it is the start of a great adventure. While searching for a food, they come across a forbidden grounds at the local shrine of the Crystal Guard cultists. The two are promptly sent away and provided a gryphon, Freki, to escort them back to Tiklata. Back at the village gates, Freki gives the errant duo two crystal shards as offerings to the visiting trader.
Quill declines the offer of transport, citing of no room in the terraglider, but Rixli is more than eager to jump in and leave Tiklata behind.
Arriving at Midgård after a prolonged journey, Rixli is set out with a test to become the Raven Syndicate member. He is tasked to see the allotted merchandise at the streets of Midgård. Miraculously, Rixli's happy-go-luck attitude seems him through and he succeeds in making the required money.
Soon however, the evening breaks and the Great Race War erupts across the effected realms. Scaali tags along with a group of canine refugees escaping the battles.
Having grown separated from the refugees, he gets lost to the depths of the city's underground tunnel system, until finally surfacing in the canine sector. The besieged enclave is being evacuated ahead of the feline's full assault. He meets Gray again and proclaims about having 'made money'.
Rixli is captured by felines , though more willingly than others. This is part due to his attachment to everything that glitters. A parting detail that does not go unnoticed by Matriarch Skuld.
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APPEARANCES
AFFILIATIONS
LOCATIONS
RACE
DIMENSIONS
TOOLS
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
Saurian Dynasty
Raven Syndicate
LOCATIONS
Iron Woods of Jarnvidr
RACE
DIMENSIONS
2,15m
TOOLS
IN-5 Cloaking Device
Tatl is a saurian Nagai merchant hailing from the Iron Woods of Jarnvidr. He is well-known for his exotic collection of small goods as well as deep business connections to the Raven Syndicate Trade Guild. And like the Syndicate, he maintains a lawful business front, yet carries a little concern for the "provenience" of his items. Items, which of many are ill-gotten. Tatl, however experienced and knowing his customers well, always comes up with a riveting story for the acquisition of any of his merchandise.
He always carries many a goods with him in a series of pouches and packs, which are placed around his serpentine body in belts for a quick access and displays of qui exhibit. His outfits are tailored for a warm weather, which include various ponchos and head coverings to keep out the sand. He has a set of simple metal claps on arms. His waistline is covered by a common Saurian shendyt-kilt.
History
Tatl is seeking a lost Saurian heirloom, a fabled Headpiece of Thoth. Having heard rumours of the artefact being in the possession of the Ibis exile, he travels to the Feline city-state of Midgård to catch the glimpse of the visitor. Arriving late evening on Midgård to meet with his contact, Gray, the two are instead thrust in the middle of the unforeseen crisis, as the felines stage a mass-ambush across the city. Gray and Tatl decide to make a quick profit and sell out improvised weapons, but end up being looted instead. As the final escape transport is launched, Tatl is made to board it. They are however intercepted and make a crash landing, resulting in his capture.
Captured by felines, Tatl is offered to work as a treasure hunter by the Matriarch Skuld.
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AFFILIATIONS
LOCATIONS
RACE
DIMENSIONS
TOOLS
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
LOCATIONS
Royal city of Wadjet
Spelheim Desert
RACE
DIMENSIONS
1,75m
TOOLS
EW-1B Exowing
Prince Meru Al'dani is the son the Queen Qetesh and as such, the sole heir to the throne of Spelheim. His first diplomatic mission to the Feline Matriarchate however, goes terribly wrong. As the prince flees to escape the onset of the war, the canine transport he is aboard is shot down. Afterwards, he is captured by the Feline forces. To ensure Spelheim's neutrality in the conflict, he is thus forced to compete in the Breakout by the Director Skuld. A series of live survival games inside Skuld's bio-research facility.
As a saurian royalty, he wears an attire of finely-woven shendyt-kilt adorned with several decorative jewels. The waistline is bare and the chest is covered by a loose sleeveless vest. More ornamental gems hang on his feathered hair. Three small pearls line the brow ridge of the right eye. His left eye is usually covered by a thick hair. Unlike his mother, the Queen, he has grown wings.
History
Young prince is sent to the Feline capital city of Midgård for a sudden diplomatic reception in his mother's stead. The Queen Qetesh warns his son about the Matriarch's loyalists.
Arrival on Midgård amid the ongoing crisis.
Attempting to escape the city, Meru is captured by the felines. He is later examined by the Matriarch Skuld to participate in the Breakout program in exchange of Spelheim's official neutrality.
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APPEARANCES
AFFILIATIONS
LOCATIONS
RACE
DIMENSIONS
TOOLS
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
LOCATIONS
RACE
DIMENSIONS
1,80m
TOOLS
SE-XV6 Stamina Enhancer
Artika Tempest-Fur rose from the humble beginnings of a maintenance worker to become the first canine resistance leader. He led many of his kin to escape the city-state of Midgård at the outbreak of the Great Race War. At the waning of the night, he commanded the early resistance group from his command post. He sent a group of saurian and canine refugees to the last transport ship set to flee the besieged rebel holdout.
In the chaos, the escape transport was shot down. He was captured and taken to the feline bio-research center. The captive rebel was approached by Skuld Volusia and given a choice to compete in the Breakout. A survival game, at the promised reward of being allowed to return to the fight.
He wears a standard service attire consisting of a black sleeveless bodyglove, blue vest and a waist guard. The legs are protected by a reinforced knee pads. He also has a pair of black gloves.
History
Artika worked as a regular maintenance worker for the felines before the war.
Artika is rescued by his colleague Tier, having lost concsciousness during the Crystal Guard's attack.
The two are met by a group of other canine survivors who agree to form an armed resistance against the Matriarchate.
Having almost made his escape aboard the last evacuation transport, he is captured and brought to the Matriarch Skuld.
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APPEARANCES
AFFILIATIONS
LOCATIONS
RACE
VEHICLES
WEAPONS
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
Gray
Spelheim Royal Guard
LOCATIONS
Spelheim Desert
Fensalir Evermire
Jarvid Iron Woods
Royal City of Wadjet
RACE
VEHICLES
Royal Courier Ship
WEAPONS
Saurian Plasma Pike
Saurian Dynasty is a loose umbrella organization of a nomadic bird-, and lizard-like races. They generally hail from the Thyra's central Spelheim Desert as well as her southern marshlands of the Fensalir Evermire and the Jarnvidr Iron Woods. The faction encompasses the native saurian ibis-, saurian Nagai and saurian Scaali tribes. As officially accepted umbrella term, the Saurian Dynasty effectively unites all of her three main sub-groups. Even as every one of them considers itself to be the one and only 'Dynasty'.
Competition of leadership over the divided faction is harsh. This is especially true between the Ibis queen Qetesh and the isolationist king Ra. The queen Qetesh has achieved a nominal upper hand as a voice of reason, that which many of the saurians adhere. The fact however remains, that while they may listen to her advice, the Scaali and Nagai would never recognize her as their true leader. Also, as the Dynasty does not posses a unified standing army, each settlement is usually being charged with its own protection only by the local constabulary or the hinterland Rangers. The Royal Guard in return, while well-trained, protects the royal family above all and has little to do outside its formal duties.
History
Before the war, the loose saurian alliance lived in harmony and as a happy medium between the ideologically apart canines and felines. While specializing in diplomacy and art, it's greatest exports were the aesthetically- pleasing airship designs built by the skilled Ibis crafters.
Having stuck between the canine-feline war, Dynasty is diplomatically pressured and must choose a path of a strict non-alignment.
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APPEARANCES
AFFILIATIONS
LOCATIONS
RACE
VEHICLES
WEAPONS
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
Gray
LOCATIONS
RACE
Multi-racial
VEHICLES
Syndicate Terraglider
WEAPONS
Non-lethal weapons
Raven Syndicate is the most influential trade guild organization on the world of Thyra. It is based on the desert realm of Spelheim. The Guild base is located in the city of Wadjet. Apart from its legal services, the Syndicate schools in smuggling and an espionage. They also deal with illegal gathering of exotic artefacts, as well as data theft and black market. They are non - aligned and thus, deal with any faction or race, canine, feline or saurian alike. That is, if they are able to afford to its services.
The guild operates through its network a hooded merchants known as the Grays. They are highly appreciated in many of the rural areas, such as the Fensalir. By a visit, they bring in many supplies and technologies. In return, their mission is also to scout out potential recruits for its ranks. The Grays use terragliders to quickly move about wares on their trade routes. The syndicate also sells gear to the participating players in the Breakout Live! tournament.
History
The Guild has been known to operate before the great race war. In which time, they acted in a much more moderate manner. This was done by limiting its business to legal commerce in addition of 'acquiring' exotic artefact to is customers.
Stuck between the warring factions, the guild expanded its operations significantly to include data thefts, smuggling and black market business.
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APPEARANCES
AFFILIATIONS
LOCATIONS
RACE
VEHICLES
WEAPONS
APPEARANCES
Aesir Chronicles: Breakout
Aesir Chronicles: Fates of Breakout
AFFILIATIONS
Canine Rebels
LOCATIONS
RACE
VEHICLES
Canine Transports
WEAPONS
Feline Weapons (Stolen)
The Canine Coalition is a group of rebel insurgents fighting the Feline Matriarchate. The group is led by Odin, his second in command is Chronicler Loki. They are outmatched against the Matriarchate in terms of firepower and expertise. As such, the canines have resorted to a long war of attrition, relying on the sheer numbers of its poorly trained militia and the use of terrain. The rebel forces are made up of several separate divisions and a such, are prone to infighting in terms of finite resources and over their conflicting motives.
The Coalition as a whole lacks in supply chains and modern production facilities. Instead, they opt to buy their needs straight from the Raven Syndicate and to build their factories & workshops underground to avoid detection. More advanced guns are stolen directly from the felines. Initially lacking in organized air power, they use a fleet of armed transports instead. Like the Feline Matriarchate, they also use hired guns and bounty hunters. Due to their disparate nature, the group generally has no standard service attire, with the closest being a protective pre-war protective gear.
History
The early rebel movement is established during the Battle of Midgård. The early movement is armed with stolen Feline weapons, such as the MAR-A2 Pulse Rifles and coarse utility tools.
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