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MAR-A2 Pulse Rifle is the standard service weapon issued to the feline soldiers. It is an energy based weapon. The rifles uses phase transition to heat liquefied crystals into a state of plasma. The plasma is pressured in a containment field that dissipates. The energy is then discharged via the focusing crystal. The Rifle has an integrated lasersight, targeting scope and a rail. The rail is used for securely attaching it into an armor plating.

Pulse Rifles were built in secret by Skuld, in a preparation for the Great Race War. The first batches of the rifles were cleverly hidden in many medical pods strewn across Midgård. There they would stay out of service until needed for. When the Great Race War began, these pods sprung up and opened. The eager loyalists were then easily armed with its firepower. Natural to the Phase Transition process, the Riflealso  generates a lot of heat when firing.

// History - Matriarchate Pulse Rifle MAR-A2

The great race war

Battle of Midgård

Matriarchate Civil Forces attack the Crystal Guard

Armed with the rifles and other weapons, a faction of felines attacks the Crystal Guard head-on.

Canines steal a shipment of pulse rifles from a medical pod.

Read more - Aesir Chronicles Wikia!


APPEARANCES
AFFILIATIONS
APPEARANCES

Aesir Chronicles Fates

AFFILIATIONS

Feline Matriarchate
Feline Reserve Militia
Canine Rebels (stolen)

Jotunheim is the ancient homeland of the canine race. Having laid untouched for ages, the local wildlife has since overtaken the land. The fauna now consists entirely of the wild beasts, such as the ice gryphons. These wild gryphons in particular have formed their own settlements in the frozen mountain caves.

The yggdrasil crystals are at their most abundant in Jotunheim. Past attempts by the Raven Syndicate to exploit the precious resource have failed. This is due to a lack of personnel and more permanent mining facilities.

Under the primal mercy of its elements, most of the Jotunheim is covered by vast central mountain ranges. These mountains extend well into her northern shorelines. Two largely habitable tundras spread unto her western and eastern borders. Its southern and northern shorelines are jagged and broken, having weathered centuries of waves. The result of an eternal ice age and and the subsequent erosion that followed.

// History - Jotunheim

Pre-great race war

Out of nowhere, the land was suddenly afflicted by a terrible plague. Fearful of the disease, the canines were forced to leave their homes in the great exodus to the west.

Great race war

Having escaped the felines from Vanaheim, the canines once again set into the mountainous shelter of their former homeland.

Read more - Aesir Chronicles Wikia!

AFFILIATIONS
RACES
SPECIES
CLIMATE
AFFILIATIONS

Canine Coalition

RACES

Canine

SPECIES

Gryphon

CLIMATE

Frigid

Andlang is the residence of the matriarch and the center of the ruling Feline Matriarchate. Also called the Citadel Tower, it watches over the city of Midgård from its highest tip. Thus, the spire is its most famous landmark and the greatest symbol of matriarchate's reach.

The Spire's internal areas hold many grand receptions and public services, such as the famous medical facility "Volusia Genecare". Yet, they are also made to conceal many of the matriachate's most vital secrets. This includes an underground research facility of the feline's medical director Skuld. The laboratory is also the site of the weekly "Breakout" survival game brodcasts.

// History - Andlang

Pre- great race war

The Citadel Tower hosts an annual "Aggregation of Freya's Love". The aggregation is a forum, which summons together the world leader to discuss diplomacy and to negotiate trade treaties.

The great race war

The Battle of Midgård

Crystal Guard hits the Citadel Tower during the battle in an effort to confiscate the Spear of Gungnir. Feline militias managed to repel the assault and clear out the citadel.

Read more - Aesir Chronicles Wikia!

APPEARANCES
AFFILIATIONS
LOCATIONS
RACES
DIMENSIONS
APPEARANCES

Aesir Chronicles: Breakout
Aesir Chronicles: Fates

AFFILIATIONS

Feline Matriarchate
Feline Militia

LOCATIONS

Midgård

RACES

Feline

DIMENSIONS

Height: 2,5km

The searing desert realm of Spelheim covers much of the central Thyra. Bulk of the great desert's habitation is focused around the various oasis enclaves and dusty villages. This is especially true to its eastern coastline, with its crown jewel being the coastal capital city of Wadjet.

// History - Spelheim

Pre- great race war

The great desert is the original home to the saurian race, who have long since scattered across the world. They've only left behind tombs and sandy ruins. Memorials, that now that contain any valuable knowledge for those who dare to delve into the hidden vaults beneath the sands.

The great race war

Canines that managed to escape Vanaheim regroup at the shelter of the desert.

Read more - Aesir Chronicles Wikia!

Spelheim Desert
APPEARANCES
AFFILIATIONS
LOCATIONS
RACES
SPECIES
CLIMATE
APPEARANCES

Aesir Chronicles: Breakout
Aesir Chronicles: Fates

AFFILIATIONS

Saurian Dynasty

LOCATIONS

Royal City of Wadjet

RACES

Saurian
Feline
Canine

SPECIES

Gryphon

CLIMATE

Scorhing
Cold (Night Time)

The gryphon is the most numerous of all the indigenous wildlife on Thyra. Numerous breeds of them exist from the tunnelling sand gryphons of Spelheim, to the winged ice gryphons of Jotunheim. The largest of the breed is the massive colossal- type. The smallest breed is known as the mini gryph and fits neatly into a person's pocket.

Many of them are mildly intelligent. Although officially classed as animals, they able to understand the basic thyranese speech. Few of them are even able to speak. These abilities, along with their superior eyesight makes them adept spies. The gryphons also tend to develop an obsession to jewels and will stop at nothing to hoard them. Gryphs are used to perform various everyday roles in the thyran society. Their tasks range from the ceremonial duties to being mundane pets.

// History - Gryphon

Great race war

Many of the Gryphons have been weaponized for the great race war. The war gryphons are encased in customized body armor modules. They are armed with low-yield repeater cannons on their backs. To protect their vital senses of hearing and vision, their combat helmets come equipped with polarized lenses and ear coverings.

Read more - Aesir Chronicles Wikia!


APPEARANCES
AFFILIATIONS
APPEARANCES

Aesir Chronicles: Fates

AFFILIATIONS

Sand Gryphon

The Aesir are an ancient race of lost Thyran deities. Before the onset of the great race war, the felines, canines and saurians possessed their own chief guardian gods. Known deities of the Aesiriarchy are Kagutsutchi, Tsukiyomi and Hoori respectively. In addition, an unnamed Fourth One existed at one time of the world. Hoori of the original three disappared at some point in time, while taking a portion of his Ibis-kind to the legendary floating island of Alfheim.

The worship of the race has been banned by the Feline Matriarchate, and judging all transgressors to the mandatory "resocialization" process. Following that, a reintegration back into the feline society. Despite the measures to cull these acts, the radical Crystal Guard cultist continue to secretly worship the aesir race. Their practices include old worship rites and include religious blood rituals as well as the soul sacrifices known as blót. The blót also includes a large feast to honour the offering.

// History - Aesir Deities

Pre- great race war

The deities are only seldomly seen, preferring to operate through proxies or Crystal Guard agents. Many sculpures and statues however, were fashioned in their name as to remind the population of their continued presence.

Aesir statue in the Fensalir Evermire.

Read more - Aesir Chronicles Wikia!

APPEARANCES
AFFILIATIONS
APPEARANCES

Aesir Chronicles: Fates

AFFILIATIONS

Crystal Guard
Feline Matriarchate
Canine Coalition
Saurian Dynasty
Races of Thyra

Saurian(s) represent the third of the Thyra's most powerful races, with the other two being the Canines and the Felines. The rule of the race is one of a struggle between the queen Qetesh and the king Ra. The generally accepted ruler is the queen Qetesh. She holds her court at the Royal city of Wadjet.

Generally inhabiting the central desert of Spelheim and its southern marshlands, they generally prefer to avoid attention to themselves. Still, many have coiled their talent to become traveling merchants. The haughty felines of Vanaheim for instance, have grown to love their exotic craft. Some also make their living in enterntainment, performing to forms of dance and music. The most daring people have also found work as mercenaries in the Great Race War. The Ibis are famous for their sleek airship designs, sharing many similarities with the feline designs. The sand gryphons are revered as the distant ancestors of the Ibis Saurians.

Saurians are divided into several groups alongside the avian Ibis. This includes the serpentine Nagai and the Scaali lizards. The Ibis are based on the Desert of Spelheim. Nagai and Scaali tribes inhabit the woodlands and swamps south of the Great Desert.

// History - Saurian

Pre- great race war

Like canines and felines, the saurianese too lived in relative peace with one another.

The great race war

As the war begun, several of its members became mercenaries and bounty hunters for the opposing sides of the conflict.

Read more - Aesir Chronicles Wikia!

APPEARANCES
AFFILIATIONS
RACES
APPEARANCES

Aesir Chronicles: Breakout
Aesir Chronicles: Fates

AFFILIATIONS

Spelheim Kingdom
Fensalir Evermire
Saurian Dynasty
Ibis Dominion
Nagai Brood
Scaali Protectorate

RACES

Ibis
Nagai
Scaali

Canines are a hardened, migratory race of survivors from the eatern Realm of Jotunheim.

The Canines are not natural soldiers, but creative builders amd scavengers. They lack the means to build many advanced weapons, such as mechs. Thus, they mainly resort to an improvised kinetic guns and wanton thievery. What the race don't have in finesse, they make it up with their numbers and willpower. They are innate scavengers and thus, have the ability to engineer a simple hardware from almost anything. That being, is their main strength against the Feline Matriarchate's technological prowess. As an example of the adaptive nature of the race, their transport ships are made out of a scavenged scrap metal.

The canine race is divided into several main breeds. The large Basal are the heavy haulers. Vulpini get by as scouts and technicians.The Lupus will fill the gap as the frontline rebels and workers.

// History - Canine

Pre- great race war

Canine-kind were made to flee their homeland to escape a ravaging plague. Having arrived to the west, they sought aid from the Vanaheim felines. Pleading help from Skuld, she agreed to devise a first temporary cure. After the population was healed, they were allowed to stay. In time, they were even given a portion of Midgård as their new home. The refugees secretly pilfered scrapyards to pile together a fleet of airships, should they ever need to leave.

Great race war

Battle of Midgård

Pursued by the Matriarchate, the canines flee Midgård in force.

Read more - Aesir Chronicles Wikia!



APPEARANCES
AFFILIATIONS
VEHICLES
WEAPONS
APPEARANCES

Aesir Chronicles: Breakout
Aesir Chronicles: Fates

AFFILIATIONS

Canine Coalition
Canine Rebels

VEHICLES

Canine Transports

WEAPONS

Feline Weapons (Stolen)

Vanaheim is the fertile homeland of the feline race. It is well- known for its beautiful pasture-like plains and huge crag stone formations. And, increased exponentially during the monthly “Lunestorm”- phenomena, unnaturally savage thunderstorms. The climate is generally mild, if a bit windy. The raining also occurs frequently and with varying intensity. All in all, Vanaheim has a few large population centres, the ultimate jewel being the capital city of Midgård. The Vanaheim is completely controlled by the Feline Matriarchate.

At the northern tip of the realm, the green plains give away to the secluded Ratatoskr Vale and at the north-east to the base of the Jotunheim mountains. Dotting its serene landscape and particularly in the steep coastline regions, are many of the ancient temples, shrines and hidden places of worship for the old aesir gods. Beyond the Ratatosk Vale at the northwest lies Thule, a closed island that is connected to the continent via a landbridge. While technically not in Vanaheim, the southwestern isle of Sorum also falls under its jurisdiction.

// History - Vanaheim

The great race war

As the matriarch frees the world of Thyra from the aesir's influence, the entirety of Vanaheim becomes a battleground. All over the nation, the felines arise against the canines and the Crystal Guard cultists.

Read more - Aesir Chronicles Wikia!

APPEARANCES
AFFILIATIONS
LOCATIONS
RACES
SPECIES
CLIMATE
APPEARANCES

Aesir Chronicles: Breakout
Aesir Chronicles: Fates

AFFILIATIONS

Feline Matriarchate
Raven Syndicate

LOCATIONS

Midgård

RACES

Feline
Canine

SPECIES

Gryphon

CLIMATE

Mild, Rainy

Midgård is the technologically advanced capital city-state of the Feline Matriarchate. A veritable supercity, it stretches from her spire-like central sky-spires to the outlying slums of the canine sector. Even furthrer beneath the city lie the long-forgotten and decaying maze of service tunnels and sewer canals. Always in the state of re-development, its citizens know only too well, that the sacrifice of one block is duly necessary to create another.

Perched atop its highest peak, the skyline is dominated by the Andlang Citadel. Citadel, being the residence of the matriarch, is the landmark of the city and its most famous sight. Aside transportation services, it serves as the equal hub of the global commerce technology and education

The city is divided into four distinct, public areas of habitation, including the Andlang Citadel Tower.

Midgård Administration Sector
  • The Administrative Sector contains the city's cherished elite officiary. It's priviledged inhabitants can live out their entire lives, by literally never stepping a foot into the surrounding Business Sector.
Midgård Business Sector
  • The Business Sector contains the majority of her Feline population. While very comfortable, the everyday citizen's life is often cramped, due to the District's strictly-enforced population cap and the overtly-efficient use of living space.
Midgård Quarantine Sector
  • The Quarantine Sector contain the city's poor Canines, living in aged habitational blocks and self-made improvised shacks.

City is surrounded by a gigantic perimeter wall. Contained within the length of the armoured barrier is her formidable garrison base, multiple airship docking glamps and series of heavy defense grid battery emplacements.

// History - Midgård

Pre- great race war

Before the war, the city was the centre of the global commerce, attracting fortune hunters, traders and workers alike.

The Great Race War

Battle of Midgård

At the eve of the Great Race War, Midgård become a battleground. The result being a three-way war between hastily organized Matriarchate civil militias, fledgling canine resistance and the Crystal Guard cultists.

Read more - Aesir Chronicles Wikia!​



APPEARANCES
AFFILIATIONS
LOCATIONS
RACES
SPECIES
CLIMATE
APPEARANCES

Aesir Chronicles: Breakout
Aesir Chronicles: Fates

AFFILIATIONS

Feline Matriarchate
Raven Syndicate

LOCATIONS

Andlang Citadel
Midgård Security Wall

RACES

Feline
Canine

SPECIES

Gryphon

CLIMATE

Mild, Rainy